Shadowverse: Worlds Beyond beginner guide: your first hour
Learn the battle screen, test the seven classes, claim free value, and build one coherent deck before you spend deeply or worry about the ladder.

The low-regret first-hour route
- Finish every tutorial prompt and read the card text instead of skipping to multiplayer.
- Use story or practice content to see how several classes generate advantage.
- Open the daily free card pack and collect early mission or story rewards.
- Choose one class to learn first; Swordcraft is the official beginner-friendly suggestion.
- Copy a functional shell from the official Deck Portal before trying to invent a list from zero.
The goal of hour one is not a perfect collection.
It is to understand what information matters before resources become scarce.
Read the battle screen before the opponent
Both leaders normally start at 20 defense. Your maximum play points rise by one at the start of each turn, up to ten, and refill for that turn. Each side can hold up to nine cards and place up to five cards on the field.
The player going second receives a one-use bonus play point. Treat it as a tempo tool: decide which turn becomes materially stronger before you press it.
Plan both evolution resources
Each player receives two Evolution Points and two Super-Evolution Points in a match. The screen shows EP in yellow and SEP in purple. Do not spend them only because a button is available: each point should win back the board, protect a future turn, or create lethal pressure.
- Before evolving: count the opponent’s board, your remaining play points, and the follow-up attack.
- Before super-evolving: ask whether the stronger swing is needed now or whether a later turn has a better target.
- After the trade: picture the board your opponent will inherit, not just the animation you get now.
Choose a class by workload, not tier rank
Tier lists expire. A class identity is much more durable. Start with the type of information you enjoy tracking.
- Swordcraft: board development and follower coordination; Cygames calls it suitable for beginners.
- Dragoncraft: accelerate maximum play points and reach Overflow for larger threats.
- Runecraft: sequence spells, Spellboost, Earth Sigils, and Earth Rite payoffs.
- Abysscraft: manage cemetery shadows, Necromancy, defense tradeoffs, and Departed followers.
Claim free value before committing resources
The official collection guide says each pack contains eight cards and can be purchased with pack tickets, rupies, or crystals. A free pack is available daily. Missions and story progress also award resources, while vials come from missions or liquefying extra cards.
- Open the free daily pack.
- Clear easy missions and story rewards.
- Pick a class and a specific list.
- Compare what you own with the list.
- Craft only the cards that complete a deck you intend to play.
Turn a copied list into your first real deck
Copying a popular deck is not cheating your learning; it removes construction noise so you can study sequencing. After several games, write down why each loss happened before changing cards.
- Could you spend play points on turns one through three?
- Did cards accumulate without a usable target or setup?
- Did you lose the board, run out of cards, or fail to close?
- Would the proposed replacement solve that exact problem?
Battle limits, deck size, class identities, pack contents, currencies, daily pack, and evolution-point counts come from Cygames’ official gameplay pages. The learning order and spending sequence are editorial recommendations.